Photorealistic rendering should have to take a great variety of factors into account, ranging from photographic knowledge to understanding the software and the many parameters you need to know in order to use it.

40 Hrs.
Prerequisites
- Basic knowledge and skills about using computers
- Architecture background is recommended
- Basic knowledge and skills in 3Dsmax design
OBJECTIVES
In this course you will apply the method of rendering in 5 steps
- Framing & checking your models
- Lighting balance
- Creating materials
- Final render
- Post production
Main Topics
- Introduction
- V-Ray Interface
- Render settings
- Lighting. Area lights, Plane, Disc, Sphere
- Area lights: Sky-light Portal, Mesh light
- Dome light, HDRI
- IES lights
- V-ray sun and sky
- Global Illumination
- Irradiance map
- Light Cache
- Image Sampling
- Bucket image sampler, Progressive image sampler
- Global DMC
- Render mask, Materials
- V-ray Mtl, Diffuse, reflection, refraction
- Bump, Displace, opacity
- UVW map modifier
- Multi-sub-object material
- Blend material, Light material
- Physical Camera
- Lens Effects, Exposure control
- Geometry, V-ray proxy
- Section clipper